Demo Case Study
In this section we provide you with one complete case study unit of work (pdf) and associated digital video segment to give you a taste of the rich content, media and learning activities that are available in the members’ subscription area. There is also a sample interactive module for you to try out.
Fourteen additional case studies, ten interactive modules and the Ghost Town ‘What is History?’ game can currently be utilised in the members area. Additional content will be added to the subscription site over time as we create one of Australia’s most significant educational resources for Australian history. This exciting content and inquiry learning pedagogy is relevant to the proposed new national history curriculum.
Go to SUBSCRIBE to sign up for members’ subscription content.
Sample Case Study
Great Depression — Testing images of the Great Depression
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Resources
Download Introduction (pdf, 2.2MB)
Download Teacher Guide & Print Resources (pdf, 3.4MB)
Download High Quality Video (mp4, 41MB)
Download Windows Video (wmv, 39MB)
Note: Click the play button on flash video above for complete video. Downloadable videos show quality of the clips and are samples only.
Case Study Overview
This unit provides a way of introducing students to the social impacts of the Great Depression on Australia in a simple, entertaining and challenging way. Its aim is to help students be more aware of the variety of experiences and the complexity of the factors involved in determining how people were affected by the Depression. It does this by using an empathic approach to the period, while still tackling it in a historically accurate way.
Case Study unit of work inquiry structure (pdf)
- Teacher’s Guide
- Activity 1: What is your image of the Great Depression?
Understanding the main concept(s) raised in the case study
- Activity 2: Becoming a family in the Great Depression
Forming groups to become different families in the Depression
- Activity 3: Visiting the scene of the events
Looking at the video segment of this case study and answering questions about it
- Activity 4: Responding to the Great Depression as your family
Exploring 25 situations in family groups
- Activity 5: Understanding an image of the Great Depression
Investigating one historian’s view of the Depression
- Activity 6: How might the National Museum of Australia represent this historical theme?
Exploring key objects in the museum which illustrate the case study theme
- Appendix: Teacher’s Great Depression score sheet
Sample Interactive Module
Why did the Government lie about the bombing of Darwin?
Resources
Download Teacher Guide (Available with subscription)
Download Print Resources (Available with subscription)
Launch Interactive Online (swf, 1.3MB)
Download High Quality Video (Available with subscription)
Download Windows Video (Available with subscription)
Case Study Overview
Students investigate one of the most significant episodes in Australia’s Second World War experience. Why was the bombing of Darwin ‘hushed up’ by the government? Was there a warning that was ignored? Was there looting and cowardice by soldiers? Was 19 February 1942 Australia’s ‘great day of shame’? Students visit the sites, analyse the maps, interrogate witnesses, sequence the events, and come to their own conclusions.
An interactive entitled, The bombing of Darwin, is also available for this case study.
Case Study unit of work inquiry structure (pdf)
- Teacher’s Guide
- Activity 1: Fire! What do you do?
Understanding the main concept(s) raised in the case study - Activity 2: Images of war
Examining the strengths and weaknesses of photographs and a painting as evidence - Activity 3: Video visit
Looking at the video segment of this case study and answering questions about it - Activity 4: An inquiry
Examining the behaviour of key people during this event using a variety of evidence - Activity 5: Was it right for the government to lie?
Determining arguments for and against the government’s decision to lie about the bombing of Darwin - Activity 6: Creating images in wartime
Assessing four paintings of the event
About the Interactive
The bombing of Darwin
It is February 1942. A Japanese attack on Australia is expected. Can you prepare Darwin’s defences and protect Australia from this attack? A historical decision-maker interactive.